Evaluation
In
the evaluations I will describe in depth how this project has progressed. I
will express in detail about my thought and feeling during this project, and I
will also outline certain issues and problems that I have encountered and then
intern overcome.
Group
Because
this was a group project I had to pick a suitable partner to be with and we
were luckily enough to get to pick our own partner, but because there was more
artists than designers most of the groups were made up of three’s this made
things more awkward as the partner I initially wanted had already been taken
which meant I had to settle and be with Ram and Matt I thought this would have
been a good choice as I knew Matt was a good designer and Ram was a very hard
worker.
The
first few weeks we were predominantly trying to think of ideas for our map such
as what the story will entail and were the map would be set. Once we had a few
basic ideas for the map we came up with a list of assets that would need to be
created for the map. Due to lack of communication between me and my team mates,
the setting for our map had changed from an underground metro system to a small
town. Meaning a few of my models wouldn’t be used at all. This also meant I had
to create new models with a limited time left. Luckily I was able to get a few
completed in time.
Modelling
Coming
into this project I was very apprehensive about a number of things, one of
these were modelling. Although I had used the modelling software before I
wasn’t very confident in my skills as a modeller, because of this I was
considering switching to a designer instead of an artist. But I was convinced
otherwise by a peer as he wanted me to be in his group as an artist. I was a
bit reluctant to model anything at first but when I got into it I actually
started to enjoy modelling but. I did struggle at time with the software but
these were easily overcome by getting assistance from the internet, Simon or my
peers. Because I was very hesitant and struggled it took me awhile to create
one model. What I tended to do was move from model to model instead of completing
one and moving on to the next this meant it took even longer.
The
next step was to start texturing these models once I had completed them. But
because the whole group was unfamiliar with how to edit uv’s and texture a
model correctly, Simon gave us a tutorial of two different ways to do so. After
getting this tutorial I was still a bit confused about the process, but after a
one on one tutorial with Simon I was able to get the hang of texturing. When I
first attempted to texture I struggled slightly but when I finished it I was
pretty happy with the outcome. After doing the first one, the rest followed and
the process had become almost second nature to me. But because I took longer to
make my models I didn’t finish texturing my models till the last week.
The Game
Due
to a lack of work from our designer our map hadn’t been designed efficiently
and was left to the last second. I was really annoyed at this as I was worried
that our group would not have a playable map in time for submission. After a
lot of badgering from Ram, Matt had started creating the map but he encountered
a few technical issues with opening the map in UDK. But luckily we were able to
scratch something together just in time for the assessment day. But I was
unable to present the game as I had to leave to go work, this was kind of a
relief as I was ashamed of the work my group had produced
Conclusion
This
project was one of my worst ones so far and I think this is down to two things
really, the group communication was terrible and we didn’t work together very
well, plus I left a lot of work to the last minute. I think for the next
project I will make sure I pick a more suitable team and take a more active and
commanding role in my group to make sure all the work is done for the deadline.
I will also do a lot of my work in advance as I have struggled to meet
deadlines due to me leaving everything till the last minute.
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