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Saturday 29 September 2012

GameBoard Rules

 Star of the Lost City

The Game
This game is based around the mode free for all, meaning no teams are involved when the game is happening. The only player you can rely on is yourself, while always being aware and cautious of what the other players are doing on the board at all times.

Starting
To decide who starts first each player must roll a dice, whoever has the highest number on their dice roll means they will start first. If two or more players roll the same number they must keep rolling the dice until someone rolls the highest. The player turn rotation will be clockwise from the first person who starts the board game.

Movement
For the first turn of every character they can only move the amount of blocks they are allowed, due to it being the first turn they cannot attack any other characters until the next turn. Once the first round of moves are over, players can then move their character and also on the same turn be able to attack other characters. You are only allowed to attack one character per turn, unless stated otherwise in someone’s special ability for example.

Ranged – Ranged characters are permitted to move 1 block per turn.
Melee – Melee characters are permitted to move 2 blocks per turn.

Attacks
When a player decides to attack a character they must first roll a dice to find out whether they hit or miss the enemy. Rolling a 1-3 means you will be able to hit the opponent, this means rolling a 4-6 will result in missing the opponent, and thus meaning your turn is over.

Ranged - Ranged characters can only attack an opponent if they are within a 3 space distance, if they are out of the 3 space distance it means they will not be able to attack the opponent unless they move closer.

Melee - Melee characters can only attack an opponent if they within a 1 space distance, if they are out of the 1 space distance it means they will not be able to attack the opponent unless they move closer.

Damage
If the player successfully rolls a 1-3 on the dice to hit the opponent, they must then roll the dice again to determine the damage on the opponent.
Rolling a 1 = 10 damage | Rolling a 2 = 20 damage | Rolling a 3 = 30 damage
Rolling a 4 = 40 damage | Rolling a 5 = 50 damage | Rolling a 6 = 60 damage

Special Abilities
Each character has a special ability they can use, to use a special ability they must first draw a card which allows them to use it. When a person initiates a fight the standard procedure for hit or miss is applied, as well as the damage. However, when rolling for damage you will also roll a special second dice which will determine whether you pick up a battle card from the deck supplied with the board game. Among the deck of cards there are various different types that can be obtained and used, some will be useful in battle (buffs) however some will not. When you roll the special dice if you land on the colour black you can pick up a battle card, landing on any other colour will mean nothing is obtained. If you successfully land on the colour black you will pick up a battle card from the top of the deck, obtaining a good card means you can use it whenever you want however if in a next turn you successfully get a battle card again your previous one will be discarded and the new one will be yours. This means that if you obtain a special ability card and don’t use it in time, you have wasted a chance to use it and you will need to use the next one. If you are able to pick up a battle card and it isn’t useful to your character it will automatically be applied to your character. For example if you get a minus life card, then the life will be taken away from you immediately. This also applies to the cards skip a turn, joker (half life) and minus life.

List of Battle Cards x28
x4 +10 Health
x4 +10 Damage (To Basic Attack)
x2 +20 Health
x2 +20 Damage (To Basic Attack)
x2 Skip Turn
x4 Null Card (Does Nothing)
x2 Joker (Lose Half Of Current Health)
x8 Special Ability

HP (Hit points)
Depending on whose character you play as the health on the character will vary; if you decide to play as a melee character you will start off with 250hp (hit points). However, if you decide to play as a melee with healing capabilities it results in you starting with an extra 10hp. Lastly, if you start as a ranged character you will start with 200hp, due to being ranged and having the option to shoot players numerous spaces away from yourself you will have less health.

Characters/Roles

Rob – 250hp - (Melee)
Aaron – 250hp - (Melee)
Safina – 260hp - (Melee/Healer)
Jack – 200p - (Ranged)
Jamie – 200hp - (Ranged)
Josh – 200hp - (Ranged)
Chris – 250hp - (Melee)

Characters Special Abilities
Rob (Seduction) – This special ability can seduce anyone within a 1 space radius, allowing this player to control them for 2 turns, however seducing that player means you cannot attack them for 2 turns.

Aaron (Critical) – This special ability can be used to double the attack damage of a move this character does, for example if this character rolls an attack damage of 6, they can then use this ability to double the damage from 60 to 120.

Safina (Health Steal) – This special ability drains 50hp from a selected opponent within a 2 space radius, the 50hp are then added onto the current character, the total hp of this character cannot go over 260hp.

Jack (Fire) – This special ability burns a selected player for 3 turns (-20hp per turn), must be within a 1 space radius to cast.

Jamie (Copycat) – This special ability copies anyone’s special ability within a 3 space radius, meaning this character can essentially use any special ability on the board.

Josh (Double hit) – This special ability hits two people within 1 space of this
character, causing 25 damage to each character. If there is only 1 person within the space radius then 40 damage is inflicted on the opponent.

Chris (Trap) – This special ability deals 40 damage to a selected player within a 1 space radius, along with this the opponent will also miss a turn.

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